CHRISTINA "PHAZERO" CURLEE Game Designer
  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
  • Resume
    • Resume

Game Design...The Game(?)



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Overview

2019

Game Design...The Game(?) is a game about making games. Start off from the conceptualization and block off stage and work through the challenging pre-production stage to build the game as you play it.

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Development Info

Role: Game Designer
Team Size: 1
Genre: Narrative Puzzle
Tools Used: Unreal, Maya, Substance Designer

Development Time: 6 weeks
Gameplay Duration: 45 min - 1 hr
Tasks:
  • Game Design, Concept and Documentation
  • Gameplay Flow
  • Puzzle Design
  • Genre Research
  • Scripting
  • Environmental Storytelling and  World Building
  • Lighting
  • Playtesting & Iteration


Downloads

Download
This game requires a password to download.

Additional Screenshots

Artstation Site


Game Design

GDTG Game Design and Mechanics Video
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  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
  • Resume
    • Resume