CHRISTINA "PHAZERO" CURLEE Game Designer
  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
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Artifacts II


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Overview

2018

Artifacts II is a single player, narrative-traversal game set in a surreal environments representing memory spaces in the character’s mind. 

The game is about the entanglement of trauma in the mind and body, and a process of introspection and self evaluation occurring with someone that realizes that they are hurting and that they have hurt others due to their own pain. 
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Artifacts II uses elements of exploration (or walking sims), RPG, and Survival MDA to reveal the fragments of a character’s broken past.

Development Info

Role: Game Designer
Team Size: 1
Genre: Narrative Traversal with elements of Survival and RPG

Tools Used: Unreal, Maya, Substance Designer
Development Time: 9 Months
Gameplay Duration: 30 min - 45 min
Tasks:
  • Game Design, Concept and Documentation
  • Gameplay Flow
  • Puzzle Design
  • Genre Research
  • Scripting
  • Environmental Storytelling and  World Building
  • Lighting
  • Playtesting & Iteration

Downloads

Download

Additional Screenshots

ArtStation Site

Game Design

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  • Overview
  • Game Design
    • Ratchet And Clank: Rift Apart >
      • Glitch Segments
      • Glitch Design
      • Ardolis
    • Level Design Thesis
    • Behind The Scenes
  • Personal Work
    • Game Design...The Game(?)
    • Artifacts II
    • Effigy
    • Breathe
    • Final Flight
    • Artifacts
  • Shows
    • Eyeo Festival
    • Regression Lounge
  • About Me
  • Press
  • Resume
    • Resume